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Flythrough of De_Angels.



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Well, it has been a while since I have done one of these posts I’m hoping to start posting more progress updates now that it is summer and I have more things to make progress on. For the time being take a peek at the first development screenshots of the Unreal Tournament map, I am working on.

If your curious check out the forum post here: https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/389624-dm-facility17



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Too… much… plugging!!! But the pony itself is looking pretty much how I want it to! Yay! Now I just need to do that thing with the ponies… and the other thing with the other pony… and the thing with the paper and the pen… I have too many projects.

Also… WHAT IS WRONG WITH HER UPPER LIP!?!? Ponies don’t bray!



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A pretty-much-finished version of the second revision of my new set of pony textures for Creator of Pony’s Base Model.



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A quick moving parts animation for the magic effect I am working on!

Hope it looks good in the scene I have planned.



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Lastest realistic pony, bassed off of Creator of Pony’s base model. 



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11/24/16

Today was slow. 

I woke up at 11 after having a dream about some kind of sci-fi war… I have crazy dreams now. It has started recently where I just have these really long vivid dreams. It’s kinda weird.

Anyways aside from that today was Thanksgiving so I spent the day cleaning the house and waiting for people to come over for dinner. Dinner was good! 

And now I’m just playing with the pony rig from CreatorofPony. I did find a bug in the Renderman for Blender addon which I reported. It did some weird thing where when you converted a node tree from Cycles it uses the wrong node… I hope somebody who will eventually be reading this knows what that means.

Welp, back to talking to a friend I haven’t talked to in ages!

Happy future Thanksgivings!



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The results after going through and modeling the hair for each tunnel snake, using the Renderman Hair material I designed yesterday, and a bit of post processing in Gimp; I finished AppleJack’s mane mockup. I personally think it looks pretty good! 

What do you guys think?



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The latest experiments with some hair. I got the shader working pretty much how I want. I just need to find a way to shape it properly.

Keep reading



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A few more test render I have been doing in Blender. this time fur and hair!



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A couple of screenshots from the new CSGO map I have started designing!



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I finished my first major blender project, after about a week of work. I don’t think it turned out that bad… now back to playing with skin shaders and learning more architecture modeling skills and techniques.

So without further ado, I present: Just a Rainy Day (original name I know)

Textures from Textures.com and Poliigon

For those of you who follow me, what do you think I could do to improve in the future?