I finished my first major blender project, after about a week of work. I don’t think it turned out that bad… now back to playing with skin shaders and learning more architecture modeling skills and techniques.
So without further ado, I present: Just a Rainy Day (original name I know)
Textures from Textures.com and Poliigon
For those of you who follow me, what do you think I could do to improve in the future?
